TURNS CONSIST OF TWO PHASES: Draw Phase and Play Phase
If it is not your turn, then you are in an Observer Phase.
Your turn starts by adding cards to your hand. You either draw from the Draw Pile or you take cards from the Discard Pile.
To Draw cards from the Draw Pile
Tap the DRAW pile at top of screen
To take cards from the Discard Pile
Your team must already be down in order for you to take the Discard Pile.
The number of cards taken is set by the Host.
A. Tap two or more cards from your Hand that match to top card of the Discard Pile.
B. Tap the Discard Pile.
To Select OR Unselect a card from your Hand to play or discard
Tap the card you want to select or unselect
To start a new book
A. Tap the cards from your Hands that you want to use to start the new book
B. Tap the empty Book in the middle of the screen.
To add to an existing book
A. Tap the cards from your Hands that you want to add to the existing book
B. Tap the Book in the middle of the screen that you want to add cards to.
To DISCARD a card (which will end your turn)
Tap the card from your Hand (bottom of screen).
The selected card will be elevated slightly to identify it.
Tap the Discard Pile.
If you discover that you have made a mistake or want to play your cards differently, then you simply need to tap the RESET HAND BACK TO BEGINNING OF PLAY button (bottom of screen). This button is only visible when you are playing cards from your hand.
The last line in the Right Hand White box at top of game screen will either be blank or it will contain a message (in red). If something isn't working, check to see if a message is there.
Not all messages are error messages. Some are informational. For example, when your team is going down initially you will see informational messages telling you how many points you still need to play to satisfy the minimum round requirements.
When you are in Observer mode you can tap the Status Refresh button to see if the game has progressed (ie - is it your turn yet, has player A still in Draw mode or Play mode, etc.).
100 point bonus for going out
500 points for each closed natural book (no wild cards)
300 points for each closed polluted book (contains wild cards)
Cards in your hand/foot/tail count against you
Cards in books (closed and open books) count for you
4, 5, 6, and 7's are worth 5 points each
8, 9, 10, Jack, Queen, and Kings are worth 10 points each
Aces and 2's are worth 20 points each
Jokers are worth 50 points each
Red threes count 500, 300, or 100 points against you depending on host choice.
Host also decides if Red threes can be exchanged for new cards or not
Black threes either have no value at all or count 5 points against you, depending on host choice.