See notes about starting and stopping the Auto Check feature. The notes are at the bottom of this HELP page.
TABLE LAYOUT
1. Discard Pile. Shows top "x" cards in the discard pile (plus an extra one for the 200 Tail round). The number of cards shown is an option set by the Host. In the example above, the host set 7 cards as the number of cards that would be drawn from the discard pile. A recent change replaced the message that appears above the cards. Where the example above says "Top 7 of discard pile" the game now says "Discard Pile: x of y needed". When the x and y match the visible cards in the Discard Pile can be taken.
In both DRAW and PLAY modes you would first tap or click the appropriate card(s) in your hand and then tap or click the top card in the discard pile.
If you are in PLAY mode then you can select a card from your hand to discard (which will end your turn).
The rest of these points refer to players in DRAW mode who choose to take cards from the Discard Pile rather then drawing new cards from the Draw Pile.
The number of cards that may be taken from the top of the Discard Pile is set by the host (between 2 and 9).
If you are in DRAW mode then you can take the top cards of the Discard Pile provided that you or your team is down and you have 2 cards in your hand that match the top card of the discard pile.
The Table Host can set an option allowing players to take the pile using one matching card in their hand plus one wild card. This can not be done if there are already 3 closed books for that card rank.
You can select additional cards from your hand (in addition to the two minimum cards). They must either match the top card of the discard pile or be a wild card (meeting the normal rules for playing a wild card in a book).
Wild cards and 3's on top prevent pile from being drawn.
When you take the Discard Pile
GOING DOWN
Each round has a minimum number of points required before a team can go down.
Before a team goes down ALL books will be transparent.
If a player in active PLAY mode lays down cards to start a new book, then after the book is started the player will see a message telling them either that they have successfully met the round's points and gone down OR telling them how many more points are required to complete the round's requirement.
If they discard (end their play) before laying down enough points, then the table books and their hand will be reset back to the beginning of their play.
During this part of their play other players will not see any books played nor will they see any of the above messages.
Once the minimum points have been met then the player can either continue to play additional cards or they can discard (which will end their turn).
Once they discard, other players will then be able to see the books and cards that have been added to the table. This allows a player to attempt to go down without anyone else knowing what cards they have in their hand should they not have enough points and have to reset their hand (which is the equivalent of picking back up all their cards).
GOING OUT
The current round ends when one of the players has played all of their cards (Hand, Foot and Tail if a 200 Round), and is discarding their final card, and their team meets all the requirements for going out (see Game Info box above). They will be asked if they have their partner's permission to go out. If they do, then the current round will end and their team will receive a 100 point bonus for going out. If a player discards their last card and they don't meet all the requirements for going out, then their hand and table books will be reset to the beginning of their play (right after the draw).
When they sucessfully go out, a scoring page will open automatically. The scoring page will show them everyone's points. If a series is being played then the current round's total points will be added to the series score.
If the current round was a stand-alone round (not part of a series) or if the current round was the final round of a series, then everyone will be taken back to the LOGIN page.
If there are additional rounds to be played in the series then players can tap the CONTINUE button and begin playing the next round. NOTE: All players must have viewed the Scoring page before you can continue to the next round.
SCORING
See Red 3's and Black 3's section below
4's through 7's are 5 points
8's through Kings are 10 points
Aces are 20 points
2's are 20 points (2's and Jokers are WILD)
Jokers are 50 points (2's and Jokers are WILD)
Closed Natural/Clean books are worth 500 points
Closed Polluted/Dirty books are worth 300 points
Note: The 300 and 500 points for closed books are not included in calculating the minimum points required to successfully go down.
Red 3's and Black 3's
The host decides how red 3's and black 3's will be handled.
Red 3's
Host decides the penalty points for each Red 3 left in hand when someone goes out.
Host decides whether or not Red 3's can be exchaged for a replacement card.
If Red 3's can be exchaged, then they are "bonus" cards. At the start of play they may be exchanged for another card. Each Red 3 exchanged earns the team a 100 point bonus. To exchange a Red 3 a player would tap the Red 3 in their hand and then tap the transparent Red 3 card image that appears directly underneath the Discard pile. The image is only visible during player's Active Play Cards in Hand mode. Multiple Red 3's may be exchanged at the same time by tapping multiple Red 3's in player's hand. The replacement cards will appear in Player's Hand in an elevated position to make the new cards easily identifiable. Players need to exchange Red 3's before playing any other cards from their hand. If they forget to do this, they can tap the "RESET HAND" button and then they will be able to exchange their Red 3's.
Black 3's
Host decides the penalty points for each Black 3 left in hand when someone goes out.out carries a 5 point penalty. To discard a Black 3 a player would tap the Black 3 in their hand and then tap the discard pile.
To see which options Host has chosen the player can tap the HOUSE RULES button (located at bottom of Game screen). The House Rules for the current round will be shown.
PLAYERS AND TEAMS
The game can be played by 2, 3, 4, or 6 players.
If played by 2 or 3 players, then each player plays stand-alone against the other players.
If played by 4 players, then they are divided into 2 teams. Players 1 and 3 against players 2 and 4.
If played by 6 players, then they are divided into either 2 or 3 teams depending on option set by table host. If 2 teams, then players 1,3, and 5 against players 2,4, and 6. If 3 teams, then teams are players 1&4, 2&5, and 3&6.
CARDS
The game starts with decks of standard playing cards (two's through ace's). The host decides whether there are 0, 2, or 4 jokers per deck. The number of decks is initially set at 1 more then the number of players (for 200 Point Rounds two additional decks are added). If the draw pile runs low then an additional deck will be added.
200 Round
The 200 Round starts off like a normal game.
There are 11 cards dealt to your hand and to your foot.
In addition, each player will have a "Tail" to play. Each time the player draws new cards from the Draw pile (or takes the cards from the discard pile) they will also add an extra card to their tail.
If they normally draw 2 cards from the draw pile, then a 3rd card will be placed in their tail.
If they normally draw 3 cards from the draw pile, then a 4th card will be added to their tail.
If they take the top 7 cards from the discard pile,then the 8th card will automatically be added to their tail.
After they have played all cards from their hand and from their foot they will then play the cards from their tail.
While they are playing their tail they will still be drawing that extra card.
The tail is only available in the 200 round.
CAN'T LOG IN
If you are unable to log in then you might check the following:
Are you using an old ID and password/Pin? The host may have changed these fields. Check with the host to make sure you are using the correct Host ID, Player ID, and password/Pin.
Do you have CAPS ON? Passwords/pins are case sensitive.
Check your browser settings. Some browsers (such as Chrome) will block your device from sending information (ID and password/Pin) to the server if cookies are blocked. This program app does not put cookies on your device, but it does use server session variables for checking passwords and Pins. You may not want to allow all cookies, but you can add "nwpages.net" as a site exemption. Go to your browser app's settings and look for either cookies or site settings.
REDUCING SCROLLING
Many devices (such as tablets and iPads) can be held vertically or horizontally. Holding them in a horizontal position tends to result in larger images which are easier to see. But holding them in a vertical postion while viewing ALL books at once allows you to see all team books at once. Many players find this a big enough advantage that they don't mind the smaller images.
Here's another way to reduce scrolling. Most browsers have a setting option that allows you to zoom your screen in or out. By zooming out (reducing the size of text and images) you can see more on your screen.
INSECURE CONNECTION
If you receive any messages about having an insecure connection then log out and then log back in using https://nwpages.net/cards/HF. The https tells your browser to use a secure connection. The game supports both http and https connections, and there isn't any sensitive information sent across the internet - but using a https connection will eliminate the warning messages.
There are two ways to play the game.
FIRST, you can turn AUTO CHECK on, and the game will automatically check to see if the game status has changed. You will be able to play when it is your turn, and you will be able to see the results of what other players did during their turns.
SECOND, you can leave the AUTO CHECK off. In this case YOU will need to tap the CHECK ONCE to check for game changes. You will need to do this whenever another player tells you that they have finished their turn.
You can turn the AUTO CHECK feature on (or off) whenever you see the buttons on your screen. The buttons are displayed when it is someone else's turn.
There is an ADJUST TIMING button which allows players to change the frequency of the auto checks. Players can choose between 3 and 12 seconds.
If you have problems scrolling down the screen, screen flickering, etc, then try tapping the ADJUST TIMING button and choosing a slower interval for auto checks. If that doesn't work, then try tapping the STOP CHECK button and then tap the AUTO CHECK button again. If that doesn't solve the problem then you will need to either try another browser, or tap the STOP CHECK button, and then periodically tap the CHECK ONCE button whenever other players have finished their turns.
If you notice a problem with your device screen flickering, then you may want to tap the STOP CHECK button and use the CHECK ONCE button as needed. Some device browswers flicker every time the Auto Check runs. Players who notice this problem may prefer to not use the AUTO CHECK feature and only use the CHECK ONCE button whenever the other players have finished their moves.
If you haven't made a play in the last 10 minutes then the game will automatically log you off. You can log back in and you will see the current game status.
CREDITS: I want to give credit to some of the people who helped make this game a reality. My son Eric Smith created the 200 Round (tail) version of the standard Hand and Foot game on a long air flight. My brother Al Smith encouraged and helped me to test the game play. My sisters Sharol and Pat helped with testing. My son Kirk Smith helped with coding and network suggestions. Three people who I never met also deserve credit. The game was inspired because of work done by a gentleman from Iceland (Einar Egilsson) who created a javascript library (cards.js) and an example game to demonstrate how to use the library. He made the library available to anyone who wanted to use it under what is called a MIT license. I "play-glarized" his work to create a game I call ZapMatch, with the intent of determining whether to use his engine to create this game. It turned out that I didn't use his engine or his work on this game, but it did serve to inspire me. Part of his work used cards (art work) created by Nicu Buculei who made his work available as well. The card images in this game were created by Nicu. I would also like to recognize Larry Whitish (who has passed away). Larry created a Hand and Foot solitair game that I played way back in the days of Windows XP. I enjoyed playing it. For rules on how to play I relied on both the rules as my family played the game, and on various online rules sites. One of them deserves special mention - Pagat.com. Finally, and most important of all my wife Sheila Smith put up with me while I worked on the game.