Bill's Hand and  Foot  Game Layout Overview

Bill's Hand and Foot Card Game:
Fun card game played online by either 2, 3, 4, or 6 people. 2 or 3 people play 1-on-1. 4 or 6 people play on teams. Table host sets the rules, which include such things as series consisting of any combination of 50, 90, 120, 150, and 200 point rounds, draws of either 2 or 3 cards at a time, choice of zero, 2 or 4 jokers, and decisions of whether the entire team must be playing their final hand in order to go out or not. Game allows building and closing up to 3 books per card rank (4 thru Ace). No need to manually count points - scoring (both individual rounds and series) is automatic. Game includes unique 200 Round consisting of hand, foot, and tail. Draw pile starts with 1 more deck then the number of players. If draw pile runs low a new deck of cards is automatically added. Guests always play FREE. Table hosts pay $5 a month (save 20% by paying $48 for a full year) to host a table. Contact HandandFoot @ northwestpages.com for details.

NOTE: This layout guide assumes that you are already familiar with the rules for playing Hand and Foot. If you are not, then you might want to jump to the bottom of this page and read the General Description of the Game section.

NOTE:If you are having trouble logging into the game, then check the "CAN'T LOG IN" section at the bottom of this page.

CREDITS: I want to give credit to some of the people who helped make this game a reality. My son Eric Smith created this variation (tail) of the standard Hand and Foot game on a long air flight. My brother Al Smith encouraged and helped me to test the game play. My sisters Sharol and Pat helped with testing. My son Kirk Smith helped with coding and network suggestions. Two people who I never met also deserve credit. The game was inspired because of work done by a gentleman from Iceland (Einar Egilsson) who created a javascript library (cards.js) and an example game to demonstrate how to use the library. He made the library available to anyone who wanted to use it under what is called a MIT license. I "play-glarized" his work to create a game I call ZapMatch, with the intent of determining whether to use his engine to create this game. It turned out that I didn't use his engine or his work on this game, but it did serve to inspire me. Part of his work used cards (art work) created by Nicu Buculei who made his work available as well. The card images in this game were created by Nicu. Finally, and most important of all my wife Sheila Smith put up with me while I worked on the game.

 

  TABLE LAYOUT

1. Discard Pile. Shows top 7 cards in the discard pile (8 for the 200 Tail round).
If you are in DRAW mode then you can take the pile provided that you or your team are down and have 2 cards in your hand that match the top card of the discard pile (wild cards and 3's on top prevent pile from being drawn). See Drawing the Pile below for more information on how this works.
If you are in PLAY mode then you can select a card from your hand to discard (which will end your turn).
In both DRAW and PLAY modes you would first tap or click the appropriate card(s) in your hand and then tap or click the top card in the discard pile.

2. Information boxes.
At the top of the two boxes is a information message telling you who the host is, what rounds are being played in the current series, and what the current round is. In this example Bill is the host. The game series consists of a 120 point round, a 150 point round, and finally a 200 point round. The current series round being played is the 120 point round. Series can consist of 1-5 rounds (50, 90, 120, 150, and 200).
Player Info: The Left box tells you the players' names and their seat order. You can also see how many cards are in each players hand, foot, and tail. In this example player number 1 Sheila is playing her Foot which has 6 cards in it. This is indicated by the "F6" which follows her name. Her partner Patty, player number 3, still has 2 cards to play in her Foot, as indicated by the "F2". Player number 4 Smitty has 2 cards to play in his Hand and 11 cards to play in his Foot, as indicated by the "H2-F11". Notice that Sheila's name is printed in red.
Game Info: The Right box tells you who the active player is and whether they have just started their turn and are in "Draw" mode or whether they have already drawn and are now in "Play" mode where they will play cards from their hand onto their team's book stacks until they either meld or end their play by discarding. The 2nd line identifies which round you are playing (50, 90, 120, 150, or 200) and if this were the second-fifth round in the series would tell you what the Series scores were at the start of this round. The scores are not updated until the round ends (one of the players goes out). More information on scoring can be found at the bottom of this page. The last three lines summarize what the requirements are for going out. The game always requires that the last card must be discarded. The number of books required to go out is an option set by the table host at the beginning of the game, as is the decision as to whether or not partners must be in their foot or tail in order for the team to go out.

3. Draw Pile. If you are in DRAW mode then you can draw 2 or 3 cards to your hand (depending on what option the host chose for the game) and one to your tail if you are in a 200 round by clicking on the top draw pile card. See more information below about playing a 200 Round (aka Tail) game.

4. Change View button. You can switch from viewing your team's books to viewing the other team's books by tapping this button. This is available in all modes (Observe, Draw, and Play).

5. Table books.
The small circles indicate closed books. Light blue circles represent a closed polluted/dirty book (one containing wilds); and red circles represent a closed natural/clean book (no wilds). The game only allows a maximum of 3 books for any rank (4 through Ace).
Below the circles row is the current book stacks being played on. A transparent card represents an open space (book has not been started yet). A new open book could be started for that rank (if there are not already 3 circles above it). A minimum of three cards are required to start a new book.
Open books that are currently being played on will show the cards that have already been laid down.
To start a new book or play on an existing book, you would select (tap) the appropriate cards in your hand and then tap the table stack for that rank.
Once an open book has a minimum of 7 cards it will be automatically closed.
Wilds can never be added to a closed book, but they can be added to an open book (or used to start a new book) with the following two requirements. First, the number of clean/natural cards must always be greater than the number of wild cards. Second, there is a maximum limit of 3 wilds that be added to an open book.
Natural cards can be added to a closed book. However, if there are less then 3 closed books than a new book will be started if you are playing 3 or more cards.
The game will allow you to play the number of wilds required to close a book along with additional natural cards on the assumption that you could have played the wilds first and then subsequently added the additional natural cards to the closed book. In the example above the 10's can be closed by playing three wilds, or two wilds plus a 10, or three wilds plus a 10.
Table books can only be played on by the active player in "Play" mode.
If you attempt to play cards on another team's books you will receive an error message telling you to tap the "View My Team Books" button.

6. My Hand. Each player will ONLY see their own hand.
Whenever you tap a card from your hand to select it, it will be slightly elevated as way of showing you which cards have been selected. Those card(s) will then be used when you tap the discard pile or the table stacks (books).
Also, after you have either drawn cards from the draw pile to your hand, or have added the top 7 discard pile cards to your hand, those cards will be shown in the selected mode (slightly elevated) so that you can easily see which cards have been added to your hand.
You can tap the cards to "deselect them" one at a time, or you can click the "Unselect all player cards" button.

7. The Unselect all player cards button. Tapping this will immediately unselect all cards in your hand.

8. Reset Hand button. Tapping this button will undo all the cards you have played, resetting your hand (and the table books) back to the way they were at the start of your play (after your draw). This button is only available in the Play mode. When it is not your turn you are in an "Observe" mode, which does not allow you to do anything except view table books (your own and others). During the "Observe" mode the Rest Hand Button is replaced with a "Server Refresh" button that allows you to check to see who the current player is, and what mode they are in (Draw or Play).

 

GOING DOWN
Each round has a minimum number of points required before a team can go down.
Before a team goes down ALL books will be transparent.
If a player in active PLAY mode lays down cards to start a new book, then after the book is started the player will see a message telling them either that they have successfully met the round's points and gone down OR telling them how many more points are required to complete the round's requirement.
If they discard (end their play) before laying down enough points, then the table books and their hand will be reset back to the beginning of their play.
During this part of their play other players will not see any books played nor will they see any of the above messages.
Once the minimum points have been met then the player can either continue to play additional cards or they can discard (which will end their turn).
Once they discard, other players will then be able to see the books and cards that have been added to the table. This allows a player to attempt to go down without anyone else knowing what cards they have in their hand should they not have enough points and have to reset their hand (which is the equivalent of picking back up all their cards).

GOING OUT
The current round ends when one of the players has played all of their cards (Hand, Foot and Tail if a 200 Round), and is discarding their final card, and their team meets all the requirements for going out (see Game Info box above). They will be asked if they have their partner's permission to go out. If they do, then the current round will end and their team will receive a 100 point bonus for going out. If a player discards their last card and they don't meet all the requirements for going out, then their hand and table books will be reset to the beginning of their play (right after the draw).
When they sucessfully go out, a scoring page will open automatically (other players will need to refresh their windows to see the scoring page). The scoring page will show them everyone's points. If a series is being played then the current round's total points will be added to the series score.
If the current round was a stand-alone round (not part of a series) or if the current round was the final round of a series, then everyone will be taken back to the LOGIN page.
If there are additional rounds to be played in the series then players can tap the CONTINUE button and begin playing the next round.

DRAWING THE PILE
If you are in DRAW mode then you can take the pile provided that you or your team are down and have 2 cards in your hand that match the top card of the discard pile.
Wild cards and 3's on top prevent pile from being drawn.
If you have more then 2 cards that match the top card of the discard pile you can choose how many to select (you must select a minimum of 2 cards).
The top card of the discard pile and the selected cards from your hand will automatically be added to the table book for that face value.
The next six cards will be added to your hand.
If you are playing a 200 round, then the 8th card from the discard pile will be added to your tail. See 200 Round below for more information on Tails.

SCORING
Red 3's are negative 500 points
Black 3's have no value
4's through 7's are 5 points
8's through Kings are 10 points
Aces are 20 points
2's are 20 points
Jokers are 50 points
Closed Natural/Clean books are worth 500 points
Closed Polluted/Dirty books are worth 300 points
Note: The 300 and 500 points for closed books are not included in calculating the minimum points required to successfully go down.

PLAYERS AND TEAMS
The game can be played by 2, 3, 4, or 6 players.
If played by 2 or 3 players, then each player plays stand-alone against the other players.
If played by 4 players, then they are divided into 2 teams. Players 1 and 3 against players 2 and 4.
If played by 6 players, then they are divided into either 2 or 3 teams depending on option set by table host. If 2 teams, then players 1,3, and 5 against players 2,4, and 6. If 3 teams, then teams are players 1&4, 2&5, and 3&6.

CARDS
The game starts with decks of standard playing cards (two's through ace's). The host decides whether there are 0, 2, or 4 jokers per deck. The number of decks is initially set at 1 more then the number of players (for 200 Point Rounds two additional decks are added). If the draw pile runs low then an additional deck will be added.

GENERAL DESCRIPTION OF GAME:
According to https://bicyclecards.com/how-to-play/hand-and-foot/ "Hand and Foot is a variation of Canasta that became popular in the United States in the 1950s". You can read the rules for the classic version of the game at their website. This game is a variation of the classic game. Each player is dealt two hands of 11 cards each. One of them is their "hand", and the other becomes their "foot". They first play all cards from their hand, then they play all cards from their foot. (If they are playing the 200 Round, then a tail is introduced). For general play instructions, first read the bicyclecards description of the classic game. Differences between this version and the classic version are as follows:
Multiple books are required to go out.
Black 3's have no point value.
Red 3's in your hand, foot, or tail count as 500 points against you.
3's in your hand, foot, or tail are not automatically exchanged, but instead must be discarded by the player.
Once a book is closed, cards can be added to it. If a minimum of three cards are added at the same time then a new book will be started.
A maximum of three books for any card rank (4 thru Ace) is allowed.
This version of the game only allows you to pick up the discard pile if your team is already down.

200 Round
The 200 Round starts off like a normal game.
There are 11 cards dealt to your hand and to your foot.
In addition, each player will have a "Tail" to play. Each time the player draws new cards from the Draw pile (or takes the top 7 cards from the discard pile) they will also add an extra card to their tail.
If they normally draw 2 cards from the draw pile, then a 3rd card will be placed in their tail.
If they normally draw 3 cards from the draw pile, then a 4th card will be added to their tail.
If they take the top 7 cards from the discard pile,then the 8th card will automatically be added to their tail.
After they have played all cards from their hand and from their foot they will then play the cards from their tail.
While they are playing their tail they will still be drawing that extra card.
The tail is only available in the 200 round.

CAN'T LOG IN
If you are unable to log in then you might check the following:
Are you using an old ID and password/Pin? The host may have changed these fields. Check with the host to make sure you are using the correct Host ID, Player ID, and password/Pin.
Do you have CAPS ON? Passwords/pins are case sensitive.
Check your browser settings. Some browsers (such as Chrome) will block your device from sending information (ID and password/Pin) to the server if cookies are blocked. This program app does not put cookies on your device, but it does use server session variables for checking passwords and Pins. You may not want to allow all cookies, but you can add "nwpages.net" as a site exemption. Go to your browser app's settings and look for either cookies or site settings.

 

 


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