Bill's Games


Hand and Foot

Pinochle

6 Card Golf

TallyHo Marbles

Up and Down the River

Lucky Paw

Route 66
 

Bill's Hand and Foot Card Game


Fun card game played online by either 2, 3, 4, or 6 people. 2 or 3 people play 1-on-1. 4 or 6 people play on teams. Table host sets the rules, which include such things as series consisting of any combination of 30, 60, 90, 120, 150, and 200 point rounds, draws of either 2 or 3 cards at a time, choice of zero, 2 or 4 jokers, and decisions of whether the entire team must be playing their final hand in order to go out or not. Game allows building and closing up to 3 books per card rank (4 thru Ace). No need to manually count points - scoring (both individual rounds and series) is automatic. Game includes unique 200 Round consisting of hand, foot, and tail. Draw pile starts with more decks then the number of players. If draw pile runs low a new deck of cards is automatically added. Host pays small annual fee to host table. Hosts can switch between hosting Hand and Foot table or Tally Ho Marbles table. Visit https://northwestpages.com/HandAndFoot.html for details. Access game here.

 

Pinochle Card Game

Fun card game played online by 2, 3, 4, 5, or 6 people. Choose Single Deck Pinochle, Double Deck Pinochle, 5 Card Pinochle, 6 Card Pinochle, or 7 Card Pinochle. Play partners (4 or 6 players required) or Cut-Throat (non-partners). Supports choices such as single bid vs auction style bidding; pass cards to partner (or kitty) vs no pass; bid or bunch; choice of how to handle going set or folding; and whether or not to allow shooting the moon. You decide how many points each different type of meld is worth; how many points are awarded for each counter taken in a trick; and more. Choose whether players must follow suit, whether players must play Trump if unable to follow suit, and whether players must win trick if possible. Scoring is automatic. Visit https://northwestpages.com/Pinochle.html for details. Access game here.

 

6 Card Golf Game

Fun card game played online by 2, 3, 4, 5, or 6 people. Each player starts with 6 cards face down. They then pick 2 cards to turn over. Players take turns using cards from the draw pile or the discard pile to replace one of their 6 cards. The game continues until one player has all six cards face up. Scoring is based by adding up the values of the cards in each column. Visit https://northwestpages.com/Golf.html for details. Access game here.

 

Tally Ho: The Marble Game


Fun marble board game played online by 2, 3, 4, or 6 people. Each player starts with 4 marbles in their base. They roll dice and move marbles around the board until all their marbles are in the Home position. If they land (or jump) on any other player's marbles, those marbles are sent back to their base and must start over. If playing partners, then once a player gets all their marbles Home, they are able to move their partner's marbles. Host pays small annual fee to host table. Hosts can switch between hosting Hand and Foot table or Tally Ho Marbles table. Visit https://northwestpages.com/Marbles.html for details. Access game here.

 

Up and Down the River Card Game

Fun card game played online by 2, 3, 4, 5, or 6 people. How many tricks can you take? This is a fun game where the number of cards dealt to each player changes each round, increasing or decreasing by one depending on whether you are going "Up the River" or "Down the River". Each round players bid how many tricks they can take. Winner is the player with the highest score after all rounds have been played. The game uses a single deck with no jokers. Scoring is automatic. Visit https://northwestpages.com/River.html for details. Access game here.

 

Lucky Paw Card Game

Fun card game played online by 2, 3, 4, or 6 people. Players compete to get the LOW score. Single deck of 52 cards is used. 4 cards are dealt to table as Open Play Stacks. Each player is then dealt 3 cards (to their personal play stacks). In turn each player plays cards from their personal stacks onto one of the 4 Open Play Stacks. The card played must be one higher or lower then the card it is played upon. When no one is able to make a play, then another 3 cards are dealt to each player, being placed left to right on the top of the players stacks. Play continues. Final deal may consist of less then 3 cards. When no one is able to make a play and all cards have been dealt out, then each player's score is increased based on the number of cards remaining in their stacks. Cards are collected and reshuffled, and play begins again. Winner is the player with the lowest score at the end of 9 rounds (or whatever number of rounds had been set by the Host). Visit https://northwestpages.com/LuckyPaw.html for details. Access game here.

 

Route 66 Game

Fun online game celebrating historic Route 66. To WIN the game, be the first to travel from Chicago, Illinois to Santa Monica, California. There are two versions of the game available: ADV: The Advanced version of the game pits player against player. Each player is dealt 4 cards. Players take turns playing one of their four cards. A new card replaces the card played (so that they always start a new turn with 4 cards). There are 4 types of Route 66 cards: Side Trip, Road Hazard, Move Ahead, and Fix-It. Side Trip and Road Hazard cards are played on another player. Move Ahead cards are played on yourself. Fix-It cards are used to immediately fix a Road Hazard. When a Road Hazard is played on a player, that player will either play a Fix-It card or they will roll the dice. Depending on their roll they will lose up to 3 turns. When a Side Trip is played on a player, they will lose their next 2 turns. When a player plays a Move Ahead card on themself, they will roll the dice to determine how many segments they will move ahead (a six roll will let them roll the dice again). As each Route 66 card is played, another automatically replaces it so that each player will always have 4 cards to choose from. The percentage breakdown of the different types of Route 66 cards are: Move Ahead (50%), Side Trips (20%), Road Hazards (20%), and Fix-It (10%). EASY: Players take turn rolling dice. A 1 or 2 will result in either a SIDE TRIP or a ROAD HAZARD. Side trips cause the player to lose that turn, so they make no further advancement in their race to Chicago. Road Hazards cause the player to lose two turns, so they make no further advancement in their race that turn, and they lose their next turn as well. A 3 or 4 roll will advance them 1 segment. A 5 or 6 roll will advance them 2 segments. A 6 roll will also result in them getting to roll the dice again. Access game here.