TallyHo

A marble game for two to six players

Equipment

Game board, one die (single dice cube), and 4 matching marbles per player.

The Game Board

The playing surface consists of a shared path of spaces (marble holes), along which players move their marbles from their Base to their Home.

The Object

     The object is to be the first player to move all 4 marbles from Base to Home, while avoiding being landed upon and sent back to Base by other players.

Begin Play

     Each player chooses a marble color and places four marbles of that color in the player’s Base spaces.

     Which player chooses which Base does not matter. However, if there are only two players, their Bases should be opposite one another.

     Highest roll determines which player will start the game. In case of tie, only the tied players re-roll.  After starting player is determined, that player will roll anew to begin actual play.

     A turn consists of a single roll of the die. Exception: If player rolls a six, an additional roll is granted.

     After each player’s turn ends, the die passes clockwise (to the player to the left).

General Rules

There are a few exceptions when playing as teams. See Team Rules below.

     A move consists of one of the player’s marbles entering the path from the player’s Base, or one of the player’s marbles already on the path moving farther along toward the player’s Home.

     Marbles may only move forward (clockwise) along the path.

     Each player’s path begins at either the “1-Space” or the “6-Space” to the left of the player’s Base, and continues clockwise around the board to the player’s Home, which sits directly above the player’s Base.

     If a 1 is rolled, a player may either:

     bring out a new Base marble onto the path at the 1-Space. Turn ends.

     move any marble already on the path forward 1 space. Turn ends.

     If a 6 is rolled, a player may either:

     bring out a new Base marble onto the path at the 6-Space. Player rolls again.

     move any marble already on the path forward 6 spaces. Player rolls again.

     If a 2, 3, 4, or 5 is rolled, a player may move any marble already on the path forward the corresponding number of spaces. For example, if player rolls a 4, the player’s marble is moved 4 spaces forward along the path. Turn ends.

     One roll may NOT be split among multiple marbles (no partial or split moves).

     If a player has more than one marble on the path, they choose which marble to move.

     A move MUST be made, if possible. Player cannot decline to make a move.

     Player may not move a marble if it would land on a space already occupied by one of their own marbles. If no other move is possible, the player’s turn ends.

     If a player lands on a space occupied by any other player, the other player’s marble is removed and sent back to the other player’s Base to start over.

     In order to bring a marble safely into the player’s Home after completing the path, a player must roll the exact number corresponding to an empty, available space.

     If a player cannot enter Home on an exact roll, and the player has no other legal moves, then the player must wait on the path until the player’s next turn.

     Player may not move a marble beyond the last space of the path before the player’s Home, except when moving into Home.

Winning the Game

     For Individual play

     Once all of one player's marbles are Home, that player wins and the game is over.

     Optional: Remaining players may continue playing to decide second place, etc.

     For Team play (see Team Play below)

     The winning Team is the first team to move all of the team members’ marbles from their Bases to their respective Homes.

Team Play

     For 4 players, the game may be played as individuals or as 2 teams (2 players per team).

     For 6 players, the game may be played as individuals, as 2 teams (3 players per team), or as 3 teams (2 players per team).

     In choosing Bases, ensure team members alternate Bases with non-team members.

     In team play, once a team member has safely moved all 4 marbles Home, that team member must continue to take turns, using their rolls to move their partner's marbles.

     In Team play, if a player’s only option is to land on a space occupied by a fellow team member’s marble, that team member’s marble must be sent back to Base.

Answers to Frequently Asked Questions

     If I have no marbles on the path, and I roll a 1 or a 6, do I have to bring out a marble even if I don’t wish to? Yes.

     What if I roll the die, but I have no legal moves possible? You pass the die and your turn ends (unless you rolled a 6, in which case you are allowed an additional roll).

     What if I roll a 6, I move, and then I roll another 6? As long as you continue to roll a 6, your turn does not end unless you have no further moves.

     If I roll a 1, 2, or 3, can I move a marble already in my Home to another available slot in my Home, either forwards or backwards?  Go for it!  (Trying to think of a reason you’d want to ...)