Lucky Paw Game Help


See notes about starting and stopping the Auto Check feature. The notes are at the bottom of this HELP page.

Lucky Paw is played with a single deck of normal playing cards (52 cards). Jokers are optional (see Table rules below). The object of the game is to get the low score. A tournament consists of multiple rounds.

Each round starts with 4 cards dealt face up to top and 3 cards dealt face up to each player. The 4 cards at top will become Open Play Stacks. The 3 cards dealt to each player go on their individual Player Stacks.

Scoring is based on how many cards remain in a player's play stacks at the end of each round. If Team Play has been enabled by host, then team scores will be shown. Otherwise each player's score will be shown.

Tournaments consist of multiple rounds (the exact number set by the Host). At the end of each round, the scoring results for that round will be added to the Tournament (or series) scores; and cards will be reshuffled and redealt. Players will take turns in being the starting player for each round. The Host chooses which player is the starting player for the first round.

Team Play is more like team scramble in golf. Players are divided into two teams (odd vs even player numbers). Each player plays their own cards each round. The team score for that round is the lowest score of it's team members.

Table rules set by host. Table host sets options which include such things as how many people are playing, how many rounds to play (1-9), whether or not players will compete as individuals or as teams, as well as choosing which player goes first. The host also has the option to decide whether to include 0, 1, or 2 jokers in the deck. If Jokers are allowed then each joker will replace a random card from the deck - thus insuring that the game is played with exactly 52 cards.

Starting Layout

A - Series Scoreboard: Player names and scores are shown here. If playing teams, then team information will be shown.

B - Open Play Stacks: These are the stacks that player cards are played on. Only the top card of the stack is shown.

C - Game Information: Shows which round is being played, which player's turn it is, and general message. If it is not your turn, then you will see a message saying that the active player needs to "Play a card or PASS". If you are the active player, then you will see additional messages here telling you either what to do next or telling you that you have made an error.

D - Player Stacks: Each players cards are shown here. Your cards will always be shown as the top middle (for 3 and 6 player games), or the top right (for 2 and 4 player games). Arrows will show the direction of play between players. If all players are able to play all the cards in their stack, then additional cards are dealt. If there are no additional cards to be dealt, then the Round ends and players will see the scoring page.

E - PASS Button: If you are the active player, then a PASS button will be visible here. If you are not the active player, then you won't see the PASS button - but will instead see a STOP REFRESH button located in area "C".

The game will automatically check to see if other players have made their choices/plays yet. When it is not your turn, you have the option to pause the game. You do this by tapping the STOP REFRESH button. The game will continue, but you will not see the results. You can start the auto checking back up by tapping the AUTO REFRESH button. You will then see the current game status. In addition to the AUTO REFRESH button you can tap the REFRESH ONCE button which will show you the current game status, but remain in a pause mode. Most players will not need to use any of these buttons.

If you haven't made a play in the last 10 minutes then the game will automatically log you off. You can log back in and you will see the current game status.

F - Rules and Round Information:

G - Misc Buttons: Help button, Game Credits button, and Quit/Log out button.

Step by step instructions

It's Sheila's turn. (Arrows for Sheila will be red).

She taps the PASS button. Because the "Must Play" option is set to "Yes" and because she has a playable card, she sees an error message telling her "You can't PASS, you have a playable card".


Sheila taps the Jack of Hearts.

That stack has a red border placed around it to show that it has been selected.

A message appears telling her to pick a stack to play it on.

If she taps the Jack of Hearts again, then the red border will disappear and the card will be unselected. She would see a message telling her to pick a card or to pass.

We will leave the Jack of Hearts selected and continue.


Sheila now taps the Jack of Clubs in the Open Play Stack at top of page.

It is highlighted with a red border to show that it is selected.

The Jack of Hearts remains highlighted since it too is selected.

An error message appears telling Sheila that the "JH can not be played on JC".


Sheila now taps the 10 of Spades in the Open Play Stack at top of page.

This automatically unselects the Jack of Clubs and selects the 10 of Spades.

Because this is a playable move, Sheila's Jack of Hearts will be moved to the Open Play Stack at top of the page.

Sheila's cards will now show an open space where the Jack of Hearts used to be, and it will now become Bill's turn to play.


Now seeing from Bill's point of view. Notice that top middle is now Bill.

Bill will play the Ace of Spades on the 2 of Diamonds. (Arrows for Bill be be green).

Patty will then play 5 of Spades on 6 of Spades. (Arrows for Patty's moves will be blue.)


Sheila's turn. She can't play any of her cards, and so will have to tap the PASS button.


Bill's turn.

Notice that because Sheila passed, the PASS count is now 1.

Bill will play the 2 of Hearts on the Ace of Spades.


Patty's turn.

Notice that because Bill played, the PASS count has been reset to 0.

Patty will play the 3 of Clubs on the 2 of Hearts.


Sheila will pass.

Bill will play 6 of Clubs on 5 of Spades.

Patty will pass.


Sheila will play 7 of Diamonds on the 6 of Clubs.

Bill will pass (he doesn't have any cards, so he has no choice).

Patty will pass.


Notice that the Pass count is now 2.

Sheila's turn. She will have to pass.

When Sheila passes, the count will then be 3 (same as the number of players), and so another set of cards will be dealt.


New cards have been dealt, and it is now Bill's turn. New cards go on top of any unplayed cards.

Image shown is from Sheila's point of view.

Game will continue until all cards have been dealt and all playable cards have been played. That will then complete the round and players will see a scoring page.

After all players have seen the scoring page, the cards will be reshuffled and a new round started.


There are two ways to play the game.

FIRST, you can turn AUTO CHECK on, and the game will automatically check to see if the game status has changed. You will be able to play when it is your turn, and you will be able to see the results of what other players did during their turns.

SECOND, you can leave the AUTO CHECK off. In this case YOU will need to tap the CHECK ONCE to check for game changes. You will need to do this whenever another player tells you that they have finished their turn.

You can turn the AUTO CHECK feature on (or off) whenever you see the buttons on your screen. The buttons are displayed when it is someone else's turn.

If you have problems scrolling down the screen or viewing information, then tap the STOP CHECK button. When you are finished and ready to resume game, tap the AUTO CHECK button to start the auto check back up, or you can manually check the game status yourself by tapping the CHECK ONCE button periodically.

If you have any problem with AUTO CHECK, try tapping the STOP CHECK button and then tap the AUTO CHECK button again. If that doesn't solve the problem then you will need to either try another browser, or tap the STOP CHECK button, and then periodically tap the CHECK ONCE button whenever other players have finished their turns.

If you notice a problem with your device screen flickering, then you may want to tap the STOP CHECK button and use the CHECK ONCE button as needed. Some device browswers flicker every time the Auto Check runs. Players who notice this problem may prefer to not use the AUTO CHECK feature and only use the CHECK ONCE button whenever the other players have finished their moves.

If you haven't made a play in the last 10 minutes then the game will automatically log you off. You can log back in and you will see the current game status.